Role and responsibilities: |
Analyze, prepare and maintain art asset sheet as per the project requirements Get the estimates from respective teams & Work closely with the production team in creating schedules for the art department Ensure that all assets created by the art team conform to the style and technical guidelines of the title. Communicating with clients & sharing the art updates with them regularly. Effectively communicate the clients feedback with the team & making sure to filter out any non-relevant feedback.
Providing the approved art works to the production team. Managing all the art tasks via PMS tool. Becoming the bridge between the development team & the art team. Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production. Ensure that art assets are delivered according to the product requirements
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Requirements: |
Experience in creating a broad range of art styles in both 2D and 3D mediums. Proficient with standard industry tools like Photoshop, Illustrator, Maya and with a high capacity to learn new tools.
Deep understanding of Game Engines and dedicated platforms budget requirements Familiarity with all types of game art: 2D, 3D, UI, animation and visual effects. Basic familiarity with Unity3D including lighting, material setup, animation system and general workflows Able and willing to get their hands dirty with Photoshop / Maya / Max etc. A strong understanding of anatomy and architecture
Have a passion for the industry and an understanding of market trends and styles. Experience with mobile game production process Have effective analytical, written, oral, team, interpersonal, planning and organizational skills. Have conflict resolution and problem-solving skills Have excellent communication skills, including tact and diplomacy
Able to work on multiple projects simultaneously and take ownership of their art asset development Clear and proactive communication, and ability to give constructive feedback
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