Role and responsibilities: |
You will work on a variety of 3D game assets like environments, characters, props, vehicles in multiple styles and different workflows like stylized, cartoony, realistic, PBR, hand painted etc. Must be able to collaborate effectively with peers, leads, and clients
Must have strong problem-solving skills and be able to figure out the best ways to achieve a given task You will need to be able to consistently meet project deadlines / milestones Must be proactive about improving / developing artistic skills / adapting new workflows Ability to learn new software tools and technologies on their own and grasp new programs and systems quickly
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Requirements: |
Outstanding portfolio demonstrating strong artistic ability and good aesthetic eye Software skills required – Maya or equivalent 3D program, Zbrush sculpting, Photoshop & Substance Painter texturing. Knowledge of game art workflow - from Zbrush sculpting to texturing in Substance Painter
A fine arts background or strong traditional art skills e.g., drawing or sculpting, is a plus Strong interpersonal and communication skills allowing effective collaboration and problem solving with a wide variety of project staff Knowledge in Marvelous Designer, Mari, Quixel suite, Marmoset toolbag, Mudbox, Substance Designer, 3d coat, Knald, Unity, Keyshot and other such tools is a Plus.
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