Department: |
Animation/Rigging/MotionArtist |
Position: |
Intern Animator |
Role and responsibilities: |
Creating storyboards that depict the script and narrative Developing the timing and pace of the movements of a character or object during the sequence of images and ensuring they follow the soundtrack and audio requirements Using technical software packages, such as 3ds Max, Maya, spine blender and other tools Working to production deadlines and meeting clients commercial requirements
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Requirements: |
Artistic talent and technical skills Attention to detail, adaptability, and receptiveness to feedback and direction. Teamwork and excellent communication & storytelling skills Proficient in CGI software Maya. Knowledge of other tools like 3ds Max, Blender will be a plus. Ability to work with others and to take direction
The flexibility to switch between several projects at once. Must solve bugs related to maya and unity for animations Basic understanding in character rig setups and skinning Basic understanding in character body mechanics Creative nature with strong problem-solving skills.
Outstanding portfolio demonstrating strong artistic ability Must have good communication skills in English (both oral and written) Must have a passion for games and be enthusiastic about working on AAA game titles Knowledge in Unity3d or any other game engine is a plus
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