Job Description

Technical Artist
Department: Other
Position: Technical Artist
Role and responsibilities:

Development  
 

  • Good knowledge of unity rendering technique. 

  • Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc. 

  • Knowledge of unity file support. 

  • Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files. 

  • Mesh poly management for unity.  

  • Knowledge of shader programming, shaders passes and writing a well-optimized shader for mobile devices. 

  • Good knowledge lighting in unity and how they take memory and performance. 

  • Knowledge of backed light, real-time light and mixed lighting techniques. 

  • Knowledge of Post Processing Effect and image effect in unity  

  • Knowledge of unity particle system and particle animator.  

  • Good knowledge working of RAM, CPU and GPU. 

  • Candidate must have the ability to work as a liaison between art and technical team. 
     

Art 

  • Must be able to setup pipeline between art and development team during project planning. 

  • Prototyping of the game levels using existing or new assets 

  • Guiding the development team with Materials setup as per requirements 

  • Creating or setting up shaders as per the project requirements apart from the default unity shaders. 

  • Good knowledge about texture maps like normal, bump, specular, metalness etc. and their usage 

  • Help create performant graphics shaders for awesome visuals 

  • Facilitate communication and asset pipeline between engineering and artist teams 

  • Should be creative and artistic in thinking the visual representation of the assets 

  • Good knowledge in the optimisation of 2d and 3d assets 

  • Good knowledge in camera behaviour for 2d and 3d (and isometric) games 

  • Good knowledge in handling particle effects system for 2d and 3d games. 

  • Should be able to handle blendshapes integration and animations with proper blending. 

  • Must have a good working knowledge of Maya, Max and photoshop 



 Responsibilities 

  • Prototyping for any new project using existing or new assets to achieve the desired output in terms of look and optimisation