Job Description

Game Animator / Technical Animator
Department: Animation
Position: Animator II
Role and responsibilities:

Job Summary

We are looking for an experienced Game Animator / Technical Animator to support our 3D game projects. The role will focus on creating, adapting, and implementing high-quality character and gameplay animations using both traditional and mocap-based workflows.

Key Responsibilities

 

  • Create and implement character and gameplay animations.
  • Work with mocap data, animation cleanup, and retargeting.
  • Implement IK and procedural animation where required.
  • Integrate and test animations in Unity and Unreal Engine.
  • Collaborate with programmers, designers, and artists to deliver production-ready animations.
  • Support and improve the project's animation workflow and pipeline.
  • Ensure animation quality and performance meet real-time game requirements.

 

Requirements:

Required Skills & Experience

  • 3+ years of experience in game animation / technical animation.
  • Strong knowledge of character animation.
  • Hands-on experience with Unity and Unreal Engine.
  • Proficiency in Maya, Blender, 3ds Max, or equivalent.
  • Experience with mocap, retargeting, IK, and real-time animation.
  • Experience with gameplay/combat animation.
  • Ability to work independently and deliver tasks with minimal supervision.
  • Proven experience in shipping at least one commercial game

 

Good to Have

  • Experience with Cascadeur, MotionBuilder, or AI mocap tools.
  • Experience with procedural animation.
  • Basic programming/scripting knowledge.