| Role and responsibilities: |
Job Summary We are looking for an experienced Game Animator / Technical Animator to support our 3D game projects. The role will focus on creating, adapting, and implementing high-quality character and gameplay animations using both traditional and mocap-based workflows. Key Responsibilities - Create and implement character and gameplay animations.
- Work with mocap data, animation cleanup, and retargeting.
- Implement IK and procedural animation where required.
- Integrate and test animations in Unity and Unreal Engine.
- Collaborate with programmers, designers, and artists to deliver production-ready animations.
- Support and improve the project's animation workflow and pipeline.
- Ensure animation quality and performance meet real-time game requirements.
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| Requirements: |
Required Skills & Experience - 3+ years of experience in game animation / technical animation.
- Strong knowledge of character animation.
- Hands-on experience with Unity and Unreal Engine.
- Proficiency in Maya, Blender, 3ds Max, or equivalent.
- Experience with mocap, retargeting, IK, and real-time animation.
- Experience with gameplay/combat animation.
- Ability to work independently and deliver tasks with minimal supervision.
- Proven experience in shipping at least one commercial game
Good to Have
- Experience with Cascadeur, MotionBuilder, or AI mocap tools.
- Experience with procedural animation.
- Basic programming/scripting knowledge.
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