Job Description

3D Artist _JS
Department: Modelling
Position: 3D Artist II
Role and responsibilities:
3D Artist Job Description
Department: 3D
Location: Remote / Onsite
Employment Type: Full-Time
Experience Level: 3 years and above
About the Role
We are looking for a passionate 3D Modeling and Texturing Artist to join our 3D team at
Juego Studios. The ideal candidate should have strong skills in 3D sculpting, low-poly
modeling, PBR texturing, and hand-painted texturing.
You will primarily work on creating high-quality game characters, but may also have
opportunities to work on props, vehicles, and environments depending on project
requirements.
Responsibilities
Create high-quality, game-ready 3D assets following established style guides,
concept art, production pipelines, and technical requirements.
Produce clean, optimized meshes with proper topology and UV layouts.
Texture assets using PBR or hand painted workflows to meet visual quality
standards.
Implement assets in-game engines like Unity or Unreal Engine with support
from the tech team.
Incorporate artistic and technical feedback and make revisions efficiently.
Maintain proper layering, naming conventions, file organization, and project
structure to ensure clean and reliable asset delivery.
Create LODs and optimize environment assets to meet game performance
requirements without compromising visual quality.
Learn and adapt to new tools, software, and workflows with minimal
supervision.
Take full ownership of assigned tasks, manage priorities effectively, and
consistently meet delivery targets set by the Lead.
Requirements: