| Department: | Modelling |
|---|---|
| Position: | 3D Artist II |
| Role and responsibilities: | 3D Artist Job Description
Department: 3D
Location: Remote / Onsite Employment Type: Full-Time
Experience Level: 3 years and above
About the Role
We are looking for a passionate 3D Modeling and Texturing Artist to join our 3D team at
Juego Studios. The ideal candidate should have strong skills in 3D sculpting, low-poly
modeling, PBR texturing, and hand-painted texturing.
You will primarily work on creating high-quality game characters, but may also have
opportunities to work on props, vehicles, and environments depending on project
requirements.
Responsibilities
• Create high-quality, game-ready 3D assets following established style guides,
concept art, production pipelines, and technical requirements.
• Produce clean, optimized meshes with proper topology and UV layouts.
• Texture assets using PBR or hand painted workflows to meet visual quality
standards.
• Implement assets in-game engines like Unity or Unreal Engine with support
from the tech team.
• Incorporate artistic and technical feedback and make revisions efficiently.
• Maintain proper layering, naming conventions, file organization, and project
structure to ensure clean and reliable asset delivery.
• Create LODs and optimize environment assets to meet game performance
requirements without compromising visual quality.
• Learn and adapt to new tools, software, and workflows with minimal
supervision.
• Take full ownership of assigned tasks, manage priorities effectively, and
consistently meet delivery targets set by the Lead. |
| Requirements: |