Job Description

Real-Time VFX Artist
Department: VFX
Position: VFX Artist
Role and responsibilities:

Job Type: Freelance / Project-Based

Experience: 6+ years
Duration: 3–6 months, with possibility of extension

 

Job Summary

We are looking for an experienced Real-Time VFX Artist to create and implement high-quality gameplay visual effects for our game project, including combat, character abilities, weapons, impacts, explosions, elemental effects, and environmental interactions.

 

The ideal candidate should have AAA or high-quality commercial game experience, strong Unreal/Unity Engine expertise, and an understanding of gameplay readability and real-time performance optimization.

Key Responsibilities

  • Create and implement high-quality VFX for combat, characters, weapons, abilities, and environments.
  • Develop visually impactful effects with clear gameplay feedback and readability.
  • Implement effects using Unreal Engine, Niagara, materials, shaders, and particle systems.
  • Collaborate with designers, animators, and programmers to integrate and polish VFX.
  • Optimize effects for real-time performance and troubleshoot GPU/CPU issues.
  • Ensure VFX meet the project's visual direction, technical requirements, and quality standards.


Requirements:

Required Skills & Experience

  • 6+ years of professional experience in game VFX / real-time VFX.
  • Proven experience on AAA or high-quality commercial games, with a strong gameplay VFX portfolio.
  • Strong hands-on experience with Unreal Engine and Niagara.
  • Knowledge of shaders, materials, particle systems, and real-time rendering.
  • Experience creating combat, ability, impact, and weapon effects.
  • Understanding of gameplay readability, visual timing, and performance optimization.
  • Ability to independently deliver production-ready VFX with minimal supervision.
  • Proven contribution to at least one shipped commercial/AAA game.

Good to Have

  • Experience with UE5, advanced Niagara systems, and shader/material authoring.
  • Houdini or procedural VFX experience, including fluid, destruction, smoke, and fire effects.
  • Experience with stylized/realistic cinematic VFX and multiplayer gameplay effects.
  • Basic technical art scripting knowledge.