Role and responsibilities: |
Job Description : - Juego Studio is seeking an experienced 3D Game Artist for Modeling & Texturing to be a part of our 3D team
- Candidate should be able to demonstrate exceptional artistic skills, be self-motivated, responsive to direction and effective working to a brief.
- Candidate should be able to plan and schedule their time, work well under pressure and have the confidence to deliver to a deadline.
- Candidate should have a passion for games and be enthusiastic about creating 3D assets for AAA game titles to mobile games or apps
Responsibilities - You will work on a variety of 3D game assets like environments, characters, props, vehicles in multiple styles and different workflows like stylized, cartoony, realistic, PBR, hand painted etc.
- Must be able to collaborate effectively with peers, leads, and clients
- Must have strong problem-solving skills and be able to figure out the best ways to achieve a given task
- You will need to be able to consistently meet project deadlines / milestones
- Must be proactive about improving / developing artistic skills / adapting new workflows
- Ability to learn new software tools and technologies on their own and grasp new programs and systems quickly
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Requirements: |
Qualifications - Outstanding portfolio demonstrating strong artistic ability and good aesthetic eye
- Software skills required – Maya or equivalent 3D program, Zbrush sculpting, Photoshop & Substance Painter texturing.
- Knowledge of game art workflow - from Zbrush sculpting to texturing in Substance Painter
Skills - A fine arts background or strong traditional art skills e.g., drawing or sculpting, is a plus
- Strong interpersonal and communication skills allowing effective collaboration and problem solving with a wide variety of project staff
- Knowledge in Marvelous Designer, Mari, Quixel suite, Marmoset toolbag, Mudbox, Substance Designer, 3d coat, Knald, Unity, Keyshot and other such tools is a Plus.
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