Job Description

3D Artist
Department: Modelling
Position: 3D Artist II
Role and responsibilities:

About the Role

We are looking for a passionate 3D Modeling and Texturing Artist to join our 3D team at Juego Studios. The ideal candidate should have strong skills in 3D sculpting, low-poly modeling, PBR texturing, and hand-painted texturing.

You will primarily work on creating high-quality game characters, but may also have opportunities to work on props, vehicles, and environments depending on project requirements.

  • Responsibilities

    • Create high-quality, game-ready 3D assets following established style guides, concept art, production pipelines, and technical requirements.

    • Produce clean, optimized meshes with proper topology and UV layouts.

    • Texture assets using PBR or hand painted workflows to meet visual quality standards.

    • Implement assets in-game engines like Unity or Unreal Engine with support from the tech team.

    • Incorporate artistic and technical feedback and make revisions efficiently.

    • Maintain proper layering, naming conventions, file organization, and project structure to ensure clean and reliable asset delivery.

    • Create LODs and optimize environment assets to meet game performance requirements without compromising visual quality.

    • Learn and adapt to new tools, software, and workflows with minimal supervision.

    • Take full ownership of assigned tasks, manage priorities effectively, and consistently meet delivery targets set by the Lead.

Requirements:
    • 2 - 6 years of industry experience in 3D modeling within a game or animation studio, with experience working on at least one published title.

    • A strong portfolio showcasing character art and game art skills.

    • Proficiency in Maya/Blender, ZBrush, Substance Painter, and Photoshop.

    • Strong communication, collaboration, and time management skills.

    Nice-to-Have:

    • Strong foundation in traditional art.

    • Proven experience with Unreal Engine or Unity.

    • Knowledge of lighting and technical art.

    • Complex Hardsurface modeling skills

    What We Offer 

    • Hands-on production experience on real game projects.

    • Learning and mentorship from experienced artists and lead.

    • Structured career growth within the art department.

    • A collaborative and creative remote work environment.